4/14/2023 0 Comments Brawlhalla combos sheetThrown weapons cannot be picked up or caught by another Legend, even if the Legend uses the same weapons or is the same Legend as the one throwing the weapon.At any point before it has disappeared, the thrown weapon can be picked up again by the Legend who threw it. When a weapon is thrown and lands on the stage, it will remain on the stage for about one second after it has come to a stop before disappearing.After the second bounce, the weapon won't hurt any Legend it touches. Thrown weapons will bounce slightly against surfaces, and do damage for up to two bounces against the ground after they are thrown. Different thrown weapons have differently sized hitboxes, and can be charged to make the weapon throw faster, deal more knockback and more damage. Weapons themselves can be thrown during combat using the Throw action, similar to Gadgets. For each weapon's moveset, see the individual Weapon entries above. The Ground Heavy Attacks also serve as each Legend's Signature Moves, which are unique to each Legend - giving each Legend six moves that cannot be done by any other Legend. When using the Sidekick Summoner, your sidekick will bring a weapon pickup to your location.Įach weapon comes with a moveset of three Ground Light Attacks, three Aerial Light Attacks, three Ground Heavy Attacks and two Aerial Heavy Attacks. Like Gadgets, an untouched pickup will remain on stage for approximately 20 seconds before disappearing, and will flash for several seconds right before it is about to do so. Weapon pickups alternate, so that your pickups are always a different weapon from the last one picked up. Otherwise, weapon pickups will spawn in random locations, typically after two consecutive gadget pickups. The first weapon pickup's spawn is dependent on the gamemode in 1v1 modes, the first pickup will spawn in the center of the map, and in 2v2 modes, a pickup will spawn on each side. When interacted with by a Legend, these turn into weapons, which can be used in combat. Weapon pickups are flaming swords of light that will appear at random intervals at random places within the map while brawling. Greatsword - A large, two-handed sword with a unique moveset that allows for powerful light attacks and many string possibilities. Orb - An unconventional magic-based weapon that's easy to control with quick attacks. Scythe - A weapon that features “Active Input” on a number of its attacks, most possessing grappling effects, for unpredictable combos.Ĭannon - A heavy-hitting weapon with surprisingly nimble blows and a wide range of attack. Gauntlets - A fast, close-range, low damage weapon with light attacks that easily connect with other attacks that physically move your opponent. Katars - A fast, close-range, dual knife-like weapon, with attacks that have little knockback but can be easily strung together.Īxe - A big, relatively slow, heavy-hitting weapon with large knockback.īow - A ranged weapon with a projectile that shoots out surprisingly fast. Spear - A quick weapon with a relatively far range that can easily knock opponents around. Rocket Lance - A rather invasive weapon with a lot of power. Sword - A short-ranged melee with an arsenal of rapid, small attacks with decent knockback.īlasters - A dual-wielded gun-like weapon with long-range attacks that can be strung together. Grapple Hammer - A bulky brute-force weapon with a few grappling properties.
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